Chapter 447: Character Sheet 2
Chapter 447: Character Sheet 2
[Boiling (War Legion effect): Consumes Magic Power to significantly increase the attack speed and movement speed of your Divine Chosen Army and any allied units fighting alongside you. This skill cannot be used on the caster.]
[Fear (War Legion is immune to this type of Lord Skill): Consumes Magic Power to lower the armor of all enemies within a certain range.]
[Celestial God Descent (War Legion effect): Calls down a celestial avatar to shelter yourself, all of your Divine Chosen Soldiers, and any allied units fighting alongside you. For 3 seconds, they gain Magic Immunity, ignoring all Magic Damage, Magic Control, and Magic Curses, but they will also lose any existing Magic Buffs.]
[Mjolnir (War Legion is immune to this type of Lord Skill): Strikes all enemies in an area with Mjolnir, dealing a small amount of Magic Damage and a stun effect lasting 0.1–3 seconds. The caster must channel for 3 seconds, during which they cannot move, cancel the spell, or defend.]
[Rapid March (War Legion effect): Upon activation, greatly increases the marching speed of yourself, your Divine Chosen Team, and any allied units fighting alongside you. This effect continuously consumes the caster’s Magic Power.]
[Plane Gate: Can be cast after reaching World Stage Three. Summons a Plane Gate leading to another Lord World, allowing you to lead all Lord Players and Native Creatures from your home world to directly invade the various factions of the target Lord World and plunder weapons, equipment, Dragon Crystals, and more.]
[Ranger Skills]
[Arrow Rain (Active): Fires a massive volley of arrows, dealing continuous AoE physical damage to enemies within a targeted area.]
[Triple Shot (Active): Consecutively fires three arrows, dealing massive single-target damage.]
[Bow Mastery (Passive): Greatly enhances your archery skills. The higher your Ranger level, the greater your arrow damage, range, flight speed, and piercing power.]
[Eagle Eye (Passive): Your vision can penetrate obstacles, allowing you to see invisible units. The higher your Ranger level, the wider your Field of View.]
[Forest’s Darling (Passive): Increases your movement speed in forests by 50%.]
[Hunting (Active): Can be used once per day. Attracts a pack of small, common wild animals to your territory. Killing them yields a large amount of Food.]
[Kunos’ Arrow (Active): The Hunting God Kunos blesses an arrow, causing it to automatically track and pierce the enemy’s heart. It deals 3x physical damage and an additional, equal amount of magic damage. (Once locked on, the arrow ignores all cover and obstacles, guarantees a hit, and triggers a weak-point strike. Final damage varies based on the caster’s Attributes, gear, and buffs, as well as the target’s defense and gear.) The arrow then creates a small explosion (5-meter radius), dealing 50% damage to nearby enemies. This skill consumes no stamina or Magic Power, but must be charged by hitting enemies with arrows (each hit provides 4% charge).]
[Forest Mystery (Passive): You and all troops under your command take 20% less damage from ranged attacks and deal 20% more ranged damage.]
[Ice Arrow (Active): Once learned, every arrow hit applies the Power of Ice to the target, dealing additional Ice Attribute Magic Damage and reducing their movement and action speed by 0.1%–10%. This effect can stack up to a maximum 50% slow. (The slow percentage per hit depends on your power versus the target’s, your debuff-enhancing skills and Talents, the target’s debuff-reducing skills and Talents, etc., with a minimum effect of 0.1%.)]
[Sigmar Combat Priest Skills]
[One-Handed Weapon Mastery (Passive): Your One-Handed Weapon Proficiency is greatly increased... The higher your Sigmar Combat Priest level, the greater the damage dealt by one-handed weapons and the faster their swing speed.]
[Shield Guard Mastery (Passive): Your proficiency with shield combat is greatly increased.]
[Holy Purification (Passive): When attacking with a one-handed weapon, gain 20% bonus melee Holy Damage. Holy Damage deals 5x damage to all creatures of the Evil Faction. When equipped with a one-handed axe, you gain 40% bonus melee Holy Damage instead.]
[Sigmar’s Blessing (Passive): Increases your maximum Life Value by 30% (this bonus applies to Extra Life Value from skills and Talents, but not from equipment). Also increases your Physical Resistance and Magic Resistance by 20% each.]
[Healing Hand (Active): Consumes a certain amount of Magic Power to raise a Healing Barrier in a 5-meter radius around yourself. All friendly forces and allies inside the barrier recover 5% of their maximum Life Value per second for 10 seconds.]
[Hymn of Hope (Active): Priest Exclusive Skill. You recite a hymn of hope, restoring the morale of despairing allies. For 10 seconds, you and all surrounding friendly units and Divine Chosen Soldiers recover 5% of their Mana per second. It also increases their maximum Mana by 20% for 10 seconds. (Subsequent spell costs will be drawn from this bonus Mana first. The maximum Mana increase does not affect allied units, only the caster and their Divine Chosen Soldiers.)]
[Righteous Fury (Active): The Combat Priest unleashes Sigmar’s fury, providing a 5-minute enhancement to themself and allies within ten meters. This increases the caster’s melee damage by 20%. For every 100 Life Value the caster loses (self-inflicted damage and friendly fire do not count, but damage to Extra Life Value from shields and armor does), this skill’s duration is extended and its melee damage bonus increases by another 20%. This can stack up to a maximum bonus of 200% melee damage.]
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